Questions, answered straight

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The basics

What is TrackDeck?

A canvas for your Unreal Sequencer work. Copy cameras, lights, bindings or whole selections in Sequencer, paste them into TrackDeck as cards, and arrange them on a spatial canvas or a timeline - alongside reference images, video clips, palettes, notes and shot checklists. Copy a card back and it pastes straight into Sequencer again.

Think of it as the planning and library layer Sequencer doesn't have: your shots as things you can see, arrange, compare and reuse - without version-copy clutter piling up in the Content Browser.

Do I need a plugin in Unreal?

No - nothing to install in Unreal. TrackDeck reads Sequencer's own clipboard format: copy in Unreal, paste onto the canvas. Even pasting into other projects needs no plugin - just a small reference sequence in each project, dropped in as a .uasset or built by a one-time Python script.

How does capture actually work?

When you copy in Sequencer, Unreal puts a plain-text description of your selection on the clipboard - the same format it uses when you paste between sequences. TrackDeck parses that text, and each item becomes a Scene Item card with its tracks and keyframes drawn on it. The full clipboard data stays intact inside the card, which is what makes paste-back exact.

In practice: select in Sequencer, Ctrl+C, click the TrackDeck canvas, Ctrl+V. That's the whole pipeline.

Can I use TrackDeck for previz and shot planning?

That's half the app. Keep frame grabs, concept art, reference clips and colour palettes on the same canvas as captured scene data, group a look inside a frame, and track shot checklists next to the work. When the plan firms up, the captured cards paste straight back into Sequencer.

The round trip

Does pasting back really rebuild my work?

Yes. A card carries the same clipboard text Sequencer produced, so pasting it back rebuilds the binding with its tracks and keyframes at the same fidelity.

The one caveat is your project moving on: the card still pastes back exactly what it captured, but if actors have been renamed or deleted since, reconnecting the pasted binding to the changed scene is your call. TrackDeck never edits your project behind your back.

What can't travel between projects?

Anything that references things only its own project has - whole subsequences and VFX bound to specific scene actors are the usual cases. Those cards still live on the canvas fine and paste back into their home project; the badge on the card tells you upfront that they won't paste anywhere else.

How does cross-project reuse work?

Each project gets a small reference sequence - drop in a provided .uasset or run a one-time Python script in Unreal. After that, cards from your library paste into that project as if they were captured there.

Pasting into other projects is part of Pro; copying cards back into the project they came from is free.

How do I copy a camera from one Unreal project to another?

A straight Sequencer copy-paste between projects usually falls over - bindings reference things only the source project has. TrackDeck's route: copy the camera in Sequencer, paste it into TrackDeck as a card, then paste that card into the other project - same copy-paste, aimed somewhere new. The card comes in with its tracks and keyframes as if it was captured there.

The same flow works for lights, rigs and whole shot setups - that's the library idea: capture once, reach for it in any project. Cross-project reuse is part of Pro.

Free & Pro

Is the free app a trial?

No. It's free for good - no account, no time limit. Free includes both views, capture, unlimited frames, references, palettes and checklists, the AE/Fusion bridge, and copying cards back into the project they came from, with caps of 20 scene cards per view and one .tdeck deck. A licence key lifts the caps in place.

What happens when I hit the free caps?

Limits clamp, they never delete. Hitting the cap stops new scene cards being added - it never touches the work already on your canvas. Everything you build in the free app opens unchanged the moment a licence key goes in.

What does Pro add?

Unlimited scene cards and decks, cross-project capture and reuse, pasting your library into any project, and all future modes. It's a one-time purchase - Indie £25 or Studio £70 while in beta - not a subscription. Indie and Studio unlock the identical product; Studio is a self-selected option for teams whose revenue lets them help underwrite development.

Does one licence cover my whole team?

A licence is per person. One purchase gives one artist a key that works across their own machines (up to three at once) - it isn't a site or team licence. Teams pick up a key per artist, on whichever tier fits.

How do I activate my licence?

Open TrackDeck - the same free app, no separate download - go to Settings → License, click Enter license key… and paste your key. The caps lift immediately and everything you've built stays put.

Your key covers up to three machines at once, and you can clear your active machines from the same panel if you're moving computers. Lost your key? The purchase email has it, and your receipt link re-opens the key page - or just email.

What's the refund policy?

Full refund within 14 days of purchase, for any reason - the details are on the refunds page. Payments are handled by Paddle, our merchant of record, who appear on your statement.

Cards, views & files

What's the difference between the canvas and the timeline?

Two workspaces in the same deck, each suiting a different way of thinking. The canvas is spatial - cards live wherever you drop them, moodboard-style. The timeline lines cards up as rows, Sequencer-style.

They're independent surfaces: a paste lands in whichever view you're working in, so you can keep a spatial planning board and a linear shot lineup side by side in one file, each holding what belongs there.

What is a .tdeck file?

A single file holding a deck: the cards, their layout in both views, and any imported reference media. It's how a deck travels - back it up, put it on a shared drive, or open it in another TrackDeck.

Can I put reference images and video on the canvas?

Yes - drag in frame grabs, concept art and video clips; they sit on the canvas alongside your captured scene data. Right-click a reference to extract a colour palette from it, group a look inside a frame, and keep shot checklists next to the work they describe.

The bridge

What does the After Effects / Fusion bridge do?

Every Scene Item card has AE and FUSE tags. Click one and TrackDeck puts compositor-ready clipboard text on your clipboard: Adobe After Effects keyframe data ready to paste onto a 3D camera, light or null layer, or Fusion node text that pastes as Camera3D, light and locator nodes. Coordinate-space conversion and AE projection are handled.

It covers cine cameras with lens data, lights, locators and engine primitives. It's marked experimental - treat the output as a strong head start rather than a guarantee, and whatever happens in comp, the cards on your canvas are untouched.

How do I get an Unreal Sequencer camera into After Effects?

Capture the camera into TrackDeck, then click the AE tag on its card. TrackDeck writes After Effects keyframe data to your clipboard - paste it onto a camera layer in a comp and the move comes across, with coordinate-space conversion and lens data handled. No FBX export, no plugin chain.

Fusion works the same way via the FUSE tag, pasting as Camera3D, light and locator nodes.

Practical bits

What platforms does TrackDeck run on?

Windows 10 and up. A Mac build is on the list if enough people want one - joining the updates list counts as a vote.

Windows warned me about the installer. Is it safe?

The installer is code-signed, but Windows SmartScreen also scores software by download reputation, which new releases earn over time. Keep the file, click More info, then Run anyway.

What data does the app collect?

Anonymous feature-usage counts only: event names and numbers, never your decks, captured content, file names or any identifier. The complete event list is published, and there's an off switch in Settings. The full detail is in the privacy policy.